id: togglePlayButton
text: "Play"
onClicked: {
- console.log("STATE")
- console.log(controlledPlayer.state)
- console.log(Player.Stopped)
if (controlledPlayer.state === Player.Stopped) {
openButton.open()
} else {
checkable: true
onCheckedChanged: {
if (!checked) {
- console.log("show normal")
controlledWindow.showNormal();
} else {
- console.log("show fs")
controlledWindow.showFullScreen();
}
}
}
function saveSettings() {
- console.log("SAVING SETTINGS");
+ console.log("Saving settings");
settings.savePlayerState(player);
settings.set("x", x);
settings.set("y", y);
}
function loadSettings() {
- console.log("LOADING SETTINGS");
+ console.log("Loading settings");
settings.loadPlayerState(player);
x = settings.get("x", x) - 0;
y = settings.get("y", y) - 0;
}
onPressed: {
- console.log("isBeingDragged", isBeingDragged);
if (isBeingDragged)
return;
- console.log("setting orig");
origX = mouseX
origY = mouseY
}
}
onReleased: {
- console.log("mouse.buttons", mouse.buttons, Qt.NoButton);
if ((mouse.buttons != Qt.NoButton)) return;
if (isBeingDragged) {
isBeingDragged = false;
ignoreOnClick = false;
return;
}
- console.log(mouse.button);
if (mouse.button === Qt.LeftButton)
controls.toggleVisible();
else if (mouse.button === Qt.RightButton)