]> Some of my projects - aniplayer.git/commitdiff
Remove some less useful logs
authorAPTX <marek321@gmail.com>
Sat, 11 Mar 2017 22:40:05 +0000 (23:40 +0100)
committerAPTX <marek321@gmail.com>
Sat, 11 Mar 2017 22:40:05 +0000 (23:40 +0100)
uiplugins/ui_desktop_qml_default/qml/PlayerControls.qml
uiplugins/ui_desktop_qml_default/qml/SeekSlider.qml
uiplugins/ui_desktop_qml_default/qml/main.qml

index aaeaee3bb9bdc242afb6945f3e6929175b6c7d16..ef5a2e48ae8a55b936a8a10dce803da2be51dd79 100644 (file)
@@ -74,9 +74,6 @@ Row {
         id: togglePlayButton
         text: "Play"
         onClicked: {
-            console.log("STATE")
-            console.log(controlledPlayer.state)
-            console.log(Player.Stopped)
             if (controlledPlayer.state === Player.Stopped) {
                 openButton.open()
             } else {
@@ -103,10 +100,8 @@ Row {
         checkable: true
         onCheckedChanged: {
             if (!checked) {
-                console.log("show normal")
                 controlledWindow.showNormal();
             } else {
-                console.log("show fs")
                 controlledWindow.showFullScreen();
             }
         }
index e6a392eee586b8c223093f2f15ab0abef69ea916..596a4e8fdb61179b70b434f37b3df050be6fafae 100644 (file)
@@ -34,7 +34,6 @@ Item {
         anchors.fill: parent
         onClicked: {
             var pos = mouseX / parent.width * duration;
-            console.log("seek clicked " + pos)
             seekRequested(pos);
         }
     }
index 540c58359032e08dc366832e1ad15904622eadb0..4834bfbb1999fc19a52bd4da6c9f8408f8e5f5df 100644 (file)
@@ -21,7 +21,7 @@ Window {
     }
 
     function saveSettings() {
-        console.log("SAVING SETTINGS");
+        console.log("Saving settings");
         settings.savePlayerState(player);
         settings.set("x", x);
         settings.set("y", y);
@@ -32,7 +32,7 @@ Window {
     }
 
     function loadSettings() {
-        console.log("LOADING SETTINGS");
+        console.log("Loading settings");
         settings.loadPlayerState(player);
         x = settings.get("x", x) - 0;
         y = settings.get("y", y) - 0;
@@ -65,10 +65,8 @@ Window {
         }
 
         onPressed: {
-            console.log("isBeingDragged", isBeingDragged);
             if (isBeingDragged)
                 return;
-            console.log("setting orig");
             origX = mouseX
             origY = mouseY
         }
@@ -83,7 +81,6 @@ Window {
         }
 
         onReleased: {
-            console.log("mouse.buttons", mouse.buttons,  Qt.NoButton);
             if ((mouse.buttons != Qt.NoButton)) return;
             if (isBeingDragged) {
                 isBeingDragged = false;
@@ -99,7 +96,6 @@ Window {
                 ignoreOnClick = false;
                 return;
             }
-            console.log(mouse.button);
             if (mouse.button === Qt.LeftButton)
                 controls.toggleVisible();
             else if (mouse.button === Qt.RightButton)