cout << "[FAIL] File " << fileInfo.absoluteFilePath() << " does not exist" << endl;
continue;
}
+ if (!fileInfo.isFile())
+ {
+ cout << "[INFO] \"" << fileInfo.absoluteFilePath() << "\" is not a file, skipping" << endl;
+ continue;
+ }
file = new AniDBUdpClient::File(fileInfo);
}
connect(file, SIGNAL(statusUpdate(AniDBUdpClient::File::Action,AniDBUdpClient::File::ActionState,int)), this, SLOT(handleStatusUpdate(AniDBUdpClient::File::Action,AniDBUdpClient::File::ActionState,int)));